After serving as the standard since shortly after its release in 1992, Silicon Graphics’ OpenGL API has been responsible for some of the sleekest looking gaming experiences across any number of platforms. Unfortunately, given its age, it’s also been the source of some fairly hefty criticism when compared to Microsoft’s frequently revised DirectX and Apple’s recently implemented Metal APIs.
That’s where the Khronos Group comes in. After obtaining the OpenGL standard back in 2006, the company has been hard at work on contriving a low-level successor that works in conjunction with the antiquated API.