The impending launch of DirectX 12 is one of the more exciting things to happen in PC gaming in recent years. Many people are eager to see how the low level API will improve the performance of games that implement it, especially on systems with powerful CPUs and GPUs.
Futuremark is ready to give gamers a taste of what DirectX 12 will bring, launching their new API Overhead Feature Test through an update to 3DMark for Windows. The new test allows gamers to see the difference in maximum draw calls per second when scenes are rendered using DirectX 12, DirectX 11 or Mantle.