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Microsoft wants Azure to be the multiplayer server solution for every platform

November 14, 2018

Microsoft today launched a preview of PlayFab Multiplayer Servers, a new Azure-based service giving game developers dynamic, on-demand scaling of multiplayer servers.

Microsoft bought Seattle-based PlayFab earlier this year with a view to using it to expand Azure’s reach in the gaming world. PlayFab is building all the cloud-based infrastructure needed for today’s games: matchmaking (using the same algorithms as Xbox Live to try to group players of similar skill together), leaderboards, server hosting, player identity/profile management, commerce, and so on.

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