To help developers build games and 3D graphics applications, Google is bringing a new 3D rendering API to its operating system. The API, Vulkan, is designed to minimize CPU overhead, provide GPU operation control, and enable better parallelization, according to Google.
Similar to OpenGL ES, Vulkan is “an open standard for 3D graphics and rendering maintained by Khronos,” wrote Shannon Woods, technical program manager for Android, in a post.