Virtual Reality (VR) is coming to the masses. But how quickly?
An industry segment that truly started no more than a year ago with the launch of headsets such as Oculus Rift and HTC Vive is already a multi-billion dollar enterprise, with every major tech player — Google, Apple, Microsoft, Facebook, Intel, etc. — hoping for a piece of the pie.
Curiously, the battle of the industry titans has seemingly led to slower adoption. Mainstream consumers continue to hold out for the “killer app” — that feature, function, application, or hardware that drives a technology into becoming indispensable.